Wednesday, July 30, 2008

Imperial Guard vs. Tau Empire 1000 Point Match

Taking a page from Mike’s organization style and trying to weave in my story elements

Ian’s Army

HQ Squad: Heroic Senior Officer with Iron Leadership

Attached Anti-Tank Squad (Lascannons with Sharpshooters)

Platoon 1:

Command: Missile Launcher, JO with Iron Leadership

Squad 1: Heavy Bolter, Grenade Launcher

Squad 2: Same

Squad 3: Same

Platoon 2:

Command: Missile Launcher, JO with Iron Leadership

Squad 4: Flamer, No Heavy

Squad 5: Plasma, No Heavy

Squad 6: Plasma, No Heavy

2 Basilisks with Indirect Fire

Geoff’s Army

HQ Crisis Suit 1 (Twin Linked Flamer)

HQ Crisis Suit 2 (Twin linked Missile pods)

9 Firewarriors

12 Firewarriors

1 Hammerhead

1 Devilfish

Crisis team 1 (Two Crisis suits, one with Plasma/Missile, one with twin-linked fusion blasters)

Crisis team 2 (Two Crisis suits, both with Missile Pods)

Crisis team 3 (One Crisis suit, Burst Cannon)

Map: 4x4 Desert setting, with a large size three hill in the left bottom corner, and some ruins in the bottom right. Two other ruins blocked off the top right and a final set of ruins sat in the top left. There was a pond in the middle, and a wooden shack (We were using destroyable building 5th edition rules for fun) beside it. There were barricades beside the hill running up the center to the hut, as well as beside to pond to one of the two ruins on the top right.

For all intents and purposes, this game was played using 4th edition rules. I deployed on the “Bottom” of the table

Scenario: Take and Hold

Planet Grantus IV: A relatively unknown Imperial World, noted only for its proximity to the rebellious planet of Moracre (Later quelled and placed under permanent imperial garrison) as well as its Promethium Refining operations. It does provide a significant portion of refined promethium to the region and is therefore classified as a moderate strategic asset. When Moracre rebelled and threatened the operations, the Administorium stationed more Imperial Guard regiments there and continued operation. However, it has recently been the target of hit and run attacks originating from the Tau Empire. The Brimlock Dragoons were assigned the duty of reinforcing the garrison force.

The Game

Deployment

Commander Locktye surveyed the windswept terrain of Grantus IV, a blistering hot moon of Moracre on the far side of the Tau Empire. Recently, Tau hit and run attacks had taken a toll on the Refining capacity of the planet, and since most of the Brimlock Dragoons were supplied with Grantus Promethium, they were assigned the duty of making sure these attacks stopped.

It had been relatively easy guarding the Refineries as the Tau had been quiet of late, however, earlier that morning a lighting attack had damaged the Southern Refinery complex. To make matters worth, the attackers had left a series of charges around critical areas but did not detonate them. The demolition crew was forced to flee in a Piranha after the attack was detected. The worthless Tau vessel was easily shot down by persuing Valkyries and was left stranded. Commander Locktye was tasked with capturing or killing the crew and recovering the detonator. The crew had taken refuge in an abandoned Imperial refueling station near an Oasis.

Locktye directed his forces to deploy across the front. He directed one Basilisk to the left corner of the engagement zone, where it was safe behind some rubble from assault. Squad 1 (S1) was deployed beside the Basilisk but further up. Squad 2 (S2) was deployed on the hill, Squad 3 (S3) was deployed in the ruins on the bottom right, so they could bring their heavy weapons to bear. Squad 4 (S4) was deployed near the barricade. Squad 5 (S5) was deployed beside Squad 4, as was Squad 6 (S6). The last Basilisk was deployed behind Squad 4. Locktye ordered his Lascannons to the hills where they would have a sweeping view of the battlefield, while he himself settled in behind the hills.

The Tau Commander chose to hide his Hammerhead (Fearing the Imperial guns no doubt) behind the two ruins on the top right. He also ordered Firewarrior Squad 1 (FS1) in front of a sand dune on the top right side of the board as far ahead as they could go, but cowered his Firewarrior Squad 2 (FS2) behind the ruins on the top left. He deployed the Devilfish down the center, as to gain good footing on the battlefield He held all other forces in reserve, intending for his ‘suits to ambush the Guard attack.

Ian Turn One

Locktye had the initiative this day, while the Tau forces were still mustering he ordered S1, S4, S5 and S6 forward towards the objective. However, S1 and S4 got caught up in terrain that required extra precaution going through. The Anti-tank squad was able to target the Hammerhead through a tiny opening with their skilled eyes, although they would not be able to make very precise shots. It did not matter, they managed to blow off the Railgun turret as well as stun the crew in one volley. The Basilisks were ordered to fire at the two Firewarriors squads, killing 4 in FS1, although the shot aimed at FS2 scattered off. S3 fired at the FS1 ineffectively; S2 had no targets to fire at. FS1’s commitment to the battle broke and they scampered over the sand dune.

Casualties: Hammerhead (Railgun Destroyed, Stunned), 4 Firewarriors

Geoff Turn One

Dismayed at the state of his Hammerhead, the Tau Commander moved FS2 into the ruins and was able to bring FS1 back under control. The Devilfish moved up and fired its burst cannon at S2, inflicting one casualty. The deployed Gun Drones killed another Guardsman in S2. The hearty Guardsmen were not fazed by the loss.

Casualties: 2 Guardsmen

Ian Turn Two

Locktye ordered S1, 4, 5 and 6 to continue pushing towards the objective, this time none of the squads were encumbered by the terrain and made good progress. By now, S1 was around the front of the hill, S4 had cleared the barricades in the center, S5 was on the barricade and S6 was pushing up behind S5. S2 attempted to shoot at the Devilfish to little effect, as the Sergeant in his fervent state did not realize that Heavy Bolter rounds did not pierce even the Devilfishes weak front armour plating. The Lascannons however made short work of the ‘Fish, destroying it in a single volley. S3 fired at the regrouped Firewarriors inflicting two casualties and causing them to retreat again. Locktye then moved himself on up to the hill and ordered the two platoon commanders (Deployed to the bottom right) up to support the infantry as well.

Casulties: Devilish (Destroyed), 2 Firewarriors, 1 Crisis suit (Failed Deepstrike)

Geoff Turn Two

The Tau commander grinned as his orbital sensors chirped; he looked to the sky to see the two Crisis suit squads come down, but frowned when he did not see them accompanied by either of the two crisis suit commanders. Unfortunately, the grin did not last, Crisis suit squad 3 did not land in the designated landing zone and ended up being unable to reach the battlezone. Crisis suit squad 1 scattered 12” from their landing zone and ended up behind FS1. Crisis suit squad 2 landed dead on near the objective. CS3 did not have anything to shoot at since they couldn’t move, but CS2 fired a volley of missiles at the Anti-Tank Squad, killing two of the teams but leaving one unscathed. The Hammerhead, its crew no longer shaken, moved up in front of FS2 to draw fire. FS1 fired at S1 and inflicted 4 Casualties. All Guardsmen stood firm.

Casualties: 4 Guardsmen, 2 Lascannon bases

Ian Turn Three

Locktye captured the objective with S4, with S5 and 6 following close behind. S2 fired at the Crisis suits, inflicting no casualties, S3 fired at the retreating FS1. Basilisk one direct fired at CS2, killing both. Basilisk two fired at the CS3 but it scattered on to FS2, killing 6 Firewarriors and one Crisis causing both to retreat. The two command squads fired their Rockets at the Hammerhead ineffectively.

Casualties: 6 Firewarriors, Three Crisis suits

Geoff Turn Three

The Tau commander was relieved when the two Command Suits jetted in, as he was faced with a collapsing front. However, the sight of the Command Suits rallied the army. The Flamer Suit (HQ1) landed behind S5 and 6 and the Missile Suit (HQ2) landed by Basilisk 1. HQ1 roasted Squad 5 and part of Squad 6 in one volley, destroying Squad 5 utterly, and killing 4 S6 Guardsmen. The Missile Suit fired at the Basilisk but only managed to shake the crew.

Casualties: 14 Guardsmen

Sorry Guys, this is as far as I can remember of the combat, I should start taking notes or something.

Suffice to say, I lost all my squads except bits of S4 and S6, the Two Basilisks survived surprisingly, as well as the two Command Squads, although my HQ Squad died. Geoff had his Flamer Command Suit and his Missile Command Suit survived, as well as his hammerhead. The result was a draw. Overall it was a really fun game.

Tuesday, July 29, 2008

Mike versus Justin 1500 point battle report

Mike's Army:

The Nightbringer
10 Necron Warriors
10 Necron Warriors
3 Scarabs
3 Scarabs
3 Scarabs
A Monolith
Another Monolith
3 Heavy Destroyers

Justin's Army:

Fabius Bile
Chaos Lord w/terminator armour and pair of lightning claws
10 Plague Marines w/champion w/powerfist and rhino
9 Plague Marines w/champion w/powerfist and rhino
3 Oblitorators
A Defiler w/tl-lascannon and heavy flamer
A Vindicator w/pintle mounted tl-bolter
2 Chaos Spawn

Scenario:
Capture and Control
Pitched Battle

General Setup:
Lots of ruins surrounding lots of forest. The Objectives were placed near the middle at opposite sides. Justin rolled for first turn.
He had his marines inside their rhinos with Fabius in the 9-man unit (hereafter PM1, the other PM2) They were near the middle with the spawn between them. The oblitorators were next to his objective next to PM2. The defiler was at one end near the oblits and the vindicator was at the opposite end near PM1. He kept his Chaos Lord in reserve.
On my side I had the Heavy Destroyers opposite his vindicator but only 5.5" in so it was impossible for it to shoot them. Then were 3 scarabs (hereafter S1). Warrior unit 1 (W1) was on a hill to the right of them. Then Monolith 1 was next. Then the Nightbringer in the middle of the board. Then Warrior unit 2 (W2) inside a 4-story ruin all spread out among all floors to be blast resistant with 2 on the objective at the bottom. Monolith 2 was next to the ruin. Scarab unit 2 (S2) was behind W1/the hill. Scarab unit 3 (S3) was behind Monolith 1.

First turn Justin:
He moved both his rhinos forward as far as they would go turning them a little as both PM squads jumped out and fired the few shots they had in range at the warrior squads opposite them. The vindicator moved forward and fired at S1 knowing he was out of range of the Heavy Destroyers. They went to ground getting a 2+ cover save. The Defiler moved forward and fired its battlecannon at Monolith 1 figuring a scatter could hit S2, the Nightbringer, or W1 but it missed everything. The oblits fired lascannons at Monolith 1 doing nothing. The spawn crawled towards W1 slowly.
Casualties: None

First turn Mike:
The Heavy Destroyers moved a little forward and fired at the Vindicator shaking the crew enough that they refused to shoot next turn. S1 had gone to ground. S2 moved directly in front of W2 to prevent PM1 with Fabius from assaulting them anytime soon. The warriors all remained where they were. W1 fired at the rhino1 shredding the tracks and immobilizing it. W2 fired at the Defiler failing to do anything meaningful. The Nightbringer moved straight towards PM2 threatening them with certain death. He fired at the rhino2 knowing he couldn't assault this turn but he's an awful shot who misses 75% of the time. Monolith1 fired its particle whip at PM1 getting a direct hit but only killing two as the rest hid in cover. Monolith 2 fired its particle whip at PM2 getting the same result. S3 stayed still not sure what to do yet.
Casualties: Rhino1-immobilized, PM1-2 plague marines, PM2-2 plague marines, Vindicator-shaken

Second turn Justin:
The Vindicator moved sideways trying to hide from the Heavy Destroyers. PM1 moved forward and fired a few shots into the scarabs in their way before assaulting them resulting in a quick combat before consolidating to an inch in front of the warriors. The oblits fired at the Nightbringer but he shrugged off the shot. The defiler fired at Monolith 2 missing with its tl-lascannon. PM2 hopped back into their rhino as the driver shoved the gear into reverse and drove back full speed. The immobilized rhino1 shot and missed the S1 scarabs. The Chaos lord failed to show up. Rhino1 fired at the W1 warriors killing one.
Casualties: W1-1 warrior, S1-3 scarabs (wiped out)

Second turn Michael:
The Nightbringer moved towards the spawn, assaulted and killed both with instant death attacks then consolidated towards rhino2. Monolith 1 moved forward as much as he could before warping the W1 warriors through its portal away from the plague marine threat and into a forest halfway to the objective. Then it unleashed its gauss flux arc in all directions causing rhino2 to be shaken as well as wounding a spawn. The W1 warriors walked further into the forest and attempted to finish off the rhino2 but to no avail. W2 shot at the Defiler only to stun it which didn't matter for the possessed machine. Monolith 2 fired its whip through two windows of a ruin at PM1 and managed to kill 3 of the plague marines. The Heavy Destroyers moved far across the board hunting the Vindicator but only managed to shake the tank again. S1 scarabs turboboosted in front of the Vindicator and rhino1 hoping to avoid being shot at. S3 scarabs turboboosted in front of Monolith 2 hoping to prevent the Monolith from being assaulted by the Defiler.
Casualties: 2 Chaos Spawn, PM1-3 plague marines, rhino2-shaken, Vindicator-shaken

Third turn Justin:
The PM1 marines seethed with anger over the disappearance of the enemy and moved back to cover and to shoot, assault and kill of of S1 scarabs and consolidate near Monolith 1. The Defiler fired its lascannon at Monolith 2 missing it again. Its heavy flamer overlapped the scarabs in front and dealt 4 wounds. The Oblits fired plasma cannons at them killing the last two which freed the Defiler to assault the Monolith shaking it. The Vindicator drove through a ruin hoping to get away from the Heavy Destroyers. The plague marines hiding in the rhino fired from the hatch at the W1 warriors failing to kill any. The Chaos Lord failed to show up again.
Casualties: S1 and S3 wiped out, Monolith 2 shaken

Third turn Mike:
The Heavy Destroyers continued to chased the Vindicator causing it to be shaken once move. The W1 warriors in the forest fired at the rhino2 doing nothing but shaking it. The Nightbringer ran at the rhino2 shooting but missing before assaulting it causing it to explode forcing the unharmed marines to disembark. Both Monoliths fired at the Defiler and missed. W2 warriors fired at the Defiler and managed to destroy an attack arm.
Casualties: Defiler-armament destroyed:combat arm, rhino2-exploded, Vindicator-shaken

Fourth turn Justin:
Oblits fired at Monolith 1 failing to hit it at all. The Defiler moved forward again firing at Monolith 2 before assaulting it but failed on both accounts to accomplish anything. PM1 squad moved towards the W1 warriors as well and opened fire killing two. The Vindicator driver decided to try and protect the plague marines as the Nightbringer glared at them hungrily by tank shocking the C'tan. Rather than give way the C'tan stood his ground penetrating the tanks armour only to fail to stun the crew or worse. The C'tan exploded in a mighty fury taking 5 of the PM2 plague marines with him. The plague marines ran for cover next to their objective. The Chaos Lord finally showed up only to scatter an amazing 12" from where he wanted to be landing on Monolith 2. He quickly reteleported into a ruin far from battle only to suffer a crippling injury as he entered.
Casualties: W1-2 warriors, the Nightbringer, PM2-5 plague marines, Vindicator-shaken, Chaos Lord

Fourth turn Mike:
The Heavy Destroyers turboboosted into the middle of the enemy's starting area as the Vindicator was well out of sight. Both warrior squads opened fire on the Defiler managing to immobilize it as well as shoot off its battle cannon after Monolith 2 failed to hit it. Also one warrior stood back up. Monolith 1 moved between W1 and PM1 to prevent any more casualties to them. The plague marine champion attempted a last stand only to be run down. Monolith 1 then fired at the Vindicator destroying it.
Casualties: The Vindicator, PM1-plague marine champion, Defiler-immobilized and battlecannon lost, W1+1 warrior

Fifth turn Justin:
With few options left both plague marine squads remained where they were taking shots at the warriors but failing to kill any. The Oblitorators fired at Monolith 1 failing to penetrate its armour. The Defiler opened fire on Monolith 2 failing to hit it.
Casualties: None

Fifth turn Mike:
Needing to contest the other objective held by 3 plague marines the Heavy Destroyers turboboosted right next to it and them. Monolith 1 progressed forward drawing the W1 warriors from the forest letting them run at the plague marines and assault them resulting in one dead warrior. Monolith 2 fired its particle whip at the Oblits killing two of them. Monolith 1 (illegally) fired its particle whip killing the last one (so it won't count). W2 warriors opened fire on the Defiler not even glancing once.
Casualties: 2 Oblitorators, W1-1 warrior

Our game ended there from time restraints with one objective in control of Mike and the other fiercely contested.

Total Casualties:
Justin: 2 Oblitorators, 1 Vindicator, 1 Chaos Lord, 12 plague marines plus 1 champion, 2 Chaos Spawn, 1 rhino, 1 rhino immobilized, 1 Defiler immobilized and missing its battlecannon and a combat arm
Mike: 9 Scarabs, The Nightbringer, 3 warriors

End of game notes:
Justin had a few things going against him/I had some advantages this game. The intimidating factor of the Nightbringer and 2 Monoliths. Basically he fired at practically unkillable models when he could have fired those lascannons or battlecannon on the warriors. But, without the Monoliths the warriors would quickly fall as I would have had no way to get them out of combat or to move them quickly away, or even kill plague marines. My warriors were inside a ruin with four floors which made it so blasts could kill at most 3 warriors if they hit and I failed to save. I placed the objective there and lucked out. I had Heavy Destroyers which had longer range than the Vindicator and could hunt it down. The Nightbringer is a stupidly powerful choice when the enemy has few options to hurt it. Justin had a lot of options but they were busy with other things.
I think Justin would have actually benefited more from going second because I believe he could have taken more advantage from tactical positioning than being the first to run his rhinos forward. I took major advantage of going second. I placed my Heavy Destroyers across from their target and just out of range of return fire. I had the Nightbringer opposite one squad of plague marines which without him I would have trouble with.

For everybody's information, firing at a Monolith from a BS4 lascannon has a 3.7% chance of wrecking it. That's 13.5 shots to destroy it 50% of the time, 27 shots to almost guarantee success. BS3 has a 2.7% chance, 18.5 shots for a 50% chance.

Anybody have any ideas on how to make my battle reports better/more entertaining/more organized/read more easily?

Sunday, July 27, 2008

John's Army





this is john's army. On Friday he bought a squad of grey night terminators so that makes 10 i guess. He hasn't had the chance to put them together yet. He did put together 3 other grey nights with psycannons i think is what they were. Anyway I will post again tommorow its midnight so yeah. Later.

-B-rad Flinndog

Sunday, July 20, 2008

Mike vs Justin 1500 points 5th ed battle report

Sorry, this won't be charismatic, just a list of does and don'ts for marines vs chaos and a short overview of hilarity.

Hilarious moments:

I lost 7 marines to plasma and dangerous terrain. Justin killed about 21 of my guys. That's 25% of my own guys lost to accidents.

The setup itself. There was a raging river that counted as dangerous down the middle of the table with a bridge across it. Justin chose a corner where he had a rhino just across it already while i had to go across the bridge or the river. My corner had so much terrain I was afraid to move at all.

My librarian was in 5 rounds of combat and did not kill a single plague marine, he also didn't kill anything in shooting. I had 4 attacks, 3s to hit, 5s to kill. Not one died. Though the plague marines killed a total of 3 guys in that unit during that same time. Not the most exciting combat to watch.

I had all 5 of my units starting in rhinos so Justin had to first kill the rhino, then the passengers. Justin had 2 of his units in rhinos which meant 7 rhinos on the table at once.

I wounded 2 of 6 plague marines from a plasma cannon, I needed 2s to wound. Justin then passed the coversaves.

Obliterators do not enjoy being assaulted by a guy with a powerfist or shot by lascannons but other than that are awesome.

Tactics:

-Basically I hid my troops inside rhinos and shot at Justin as he made his way to me. I started already sitting on 2 of the 4 objectives and Justin decided to send his guys to me instead of putting them next to the objective in his quarter.
-I sent my assault squads out to destroy Justin's troops and if they had a chance, which they did, kill any of his strong things, obliterators.
-I also sent a unit of guys out to try and capture the objective Justin left behind but they were being stalled by a rather intimidating but poor shooting Defiler.
-Another tactic I had was every unit I had was a troop choice, 5 men big, and in a Rhino.

-Putting Obliterators on the top floor of buildings is good. You can't shoot them through the floor as you assault them as before and you have to make a difficult terrain check.
-Noise marines are gross, the extra initiative does wonders in combat now.
-I think Justin learned the value of taking a power weapon/fist in his squads. I kept making a lot of armour saves that I could have been denied.
-Having a transport is awesome to move multiple units if the first one dies. Also good for contesting ground and blocking roadways to other transports.
-After seeing my plasma overheat at least 1/3 times Justin decided to abstain from using the volatile weaponry. I would too but it's kinda funny seeing that many of your own guys die to their own guns.

Fun:

Overall it was a hilariously fun game. The dice rolling seemed to have an odd amount of 1s making most things live till the last turn. Actually I think only 5 units died that whole game, 2 3man oblit squads, a rhino, a 10man assault squad, and a 10man chaos marine squad.
Justin immobilized my rhinos even though I wasn't going to use them to move, lol.
I immobilized his defiler but it just kept shooting at the rhino heading for his objective.

Battle Report: 1500 Points of Imperial Guard vs. Tau

Hey everyone, I'm sure it has been a busy summer for all, but today I managed to work in a game of Warhammer 40k, so now I'm here compiling the bloody details for your reading pleasure. It was actually really convenient, I asked Geoff Friday if he'd want to play Warhammer on Saturday and he said he'd like to, so then we did. It was pretty easy to set up, and kind of out of the blue.

Also, on my second tour of Garage Sales, I managed to pick up a block of five knives, so we now have some cutting knives. I may need to make a blog post listing all the stuff I have thus far so we can coordinate it more effectively, or maybe I'll send an email. Who knows?

Anyway, on to the Battle Report.

It was a clear day on the Battlefield of a remote planet, long since forgotten by both Imperial Surveys and Tau Expansion probes. However, after a deposit of a rare ore was discovered by both parties, teams were sent to examine it. Detecting their opposing presence in the area, Colonel Kralik dispatched Captain Richardson to investigate the enemies strength and numbers near the mining sight. The opposing Tau commander was issued the same set of orders, so the engagement began.

Captain Richardson was given command over L Company, Nicknamed "Lucy" Company two Platoons of Infantry, consisting of three squads each. Two Basilisks, a Stormtrooper Squad with transport, one Hellhound and two Anti-Tank Support squads.

List form
  • Two Platoons with Three Squads, each Squad having a Grenade Launcher and Heavy Bolter
  • The Platoon Command Squads both had Iron Discipline and Missile Launchers
  • The HQ Command Squad had two Attached Anti-Tank (Lascannon) squads with Sharpshooters, the Captain himself was upgraded with Carapace armour and a bolt pistol as well as Iron Leadership
  • 2 Basilisks
  • 1 Hellhound
  • 10 Stormtroopers with Chimera
As the opposing forces met on the battlefield, Captain Richardson summed up the enemy forces. The Tau commander had been commissioned with two Kroot Carnivore Squads each with a Shaper and Kroot hounds, one Fire warrior Squad, one Hammerhead Skimmer Tank and one squad of Pathfinders with adjoining Devilfish Transport. He also had intelligence advising that the enemy was in position to deepstrike two Crisis Suit Commanders, and two teams of two crisis suits, and that they may be a Stealth team supported by Gun Drones in the area

List Form
  • Two Squads of 20 Kroot with Shapers and Hounds
  • 10 Firewarriors
  • 1 Hammerhead
  • 1 Devilfish
  • 6 Stealth Suits with 12 Gundrones
  • 2 Crisis Command Suits (One with Twin Linked Flamer, one with Twin Linked Missile thing)
  • 4 Crisis suits (Varrying loadouts, generally burst cannon plus something else)
  • 8 Pathfinders
Deployment

"Pathetic" Captain Richardson muttered. "They go up against the full might of the Imperium and they send these... Xenos! At us, they do not even risk their own blood in this battle, they use their Xeno slaves to do the dirty work. This battle shall be won swiftly this day.

The battlefield was littered with forests and hills, but bordered a area quickly becoming engulfed by desert, as there was a mixture of rolling sand dune and grassy knoll. Captain Richardson had the initiative in deploying his forces and ordered all of his men as far into no mans land as he could to ensure the Foolish Tau kept their heads down. The Platoons were spread along the front, with the left flank supported by the Stormtroopers in the Chimera, and the right flank being supported by the Hellhounds. The Anti-Tank squads were also nestled in the protection of cover on the left and right flanks. Finally, the Basilisks came snorting into position on each corner of the battlezone, providing overlapping fields of fire with their massive guns. The HQ Squad itself was placed behind a forest near the center of the battlefield, to ensure he could cover both flanks even without Vox Assistance.

The Tau placed their firewarriors far back in their own deployment on the left flank, and set up the Pathfinders in cover on the right flank. The Hammerhead was deployed on the far left, and the Devilfish was deployed in the middle. The Stealth suits were detected on the far left flank as well, and finally the Kroot were pushed ahead of the force as they used the cover of Forest to infiltrate closer to the enemy guns. As predicted, the Crisis suits would be holding back and diving in later in the battle.

Top of Turn One

Captain Richardson considered his next move after deploying, and decided that he should strike first to drive fear into the hearts of the Tau warriors, as well as ensuring the dastardly Kroot would not get too close to the firing lines. He moved his troops into position, and then ordered the company to open fire as soon as they had targets.

The two Infantry squads on the left moved into forest to gain advantage from cover, although the rapid movement kept them from utilizing their heavier equipment. The infantry squad near the center, already in cover dug in, in preparation for the coming battle. The three squads on the right flank all pressed forward over and around a grassy knoll in order to get closer to the objective, the enemy lines. The Stormtrooper Chimera moved up towards the center of the field to provide covering fire for the advancing infantry, and the Hellhound moved towards the grassy knoll to get a better firing solution on the Pathfinders. Finally, the Anti-Tank squad on the right flank had to move up to get to higher ground, even if it meant not having the Lascannons set up for the first volley.

Once all the troops were in place, they opened up with the righteous fury of the Emperor. The squads of infantry managed to score several hits on the Kroot squads before they built the momentum to even emerge from their forests. The Hellhound incinerated four pathfinders while they were still checking the scopes on their rifles. The left flank Anti-Tank squad fired a volley of Lascannon shots at the Hammerhead while it was still running warm up diagnostic in its infernal computronics, and although they managed to score two penetrating hits, they amounted to damaging the targeting matrix and they would be unable to immediately fire back on the Tau Volley. The Stormtrooper Chimera's gunner came down with terrible cramps and was unable to fire their Chimera's weaponry.

The mighty Basilisks then opened up, sending shells screaming across the battlefield. The first shell, fired from the right flank was aimed at the presumed whereabouts of the Stealth team, but the shell was too long and went screaming out of the battlezone, detonating harmlessly miles away. The second shell firing from the left flank scored a hit on the side of the Devilfish, but the shell failed to detonate, so it did not create any effective damage.

The Right Flank Platoon Commander caught sight of the failed Basilisk shell, and directed his retinue to fire the Missile Launcher at it, the missile struck true with the blessing of the shell and disrupted the Devilfishes weapon system for a moment.

Bottom of Turn One

The Kroot then surged forward out of their forests on both flanks but were unable to make any immediate assaults onto the gunline. The Hammerhead moved out of the firing sights of the Lascannons as the crew's cowardice outweighed their courage and they fled direct fire. The Xeno pathfinders were also symbolized their races incompetence as they managed to only fire off a few rounds of sniper fire that did not amount to anything, still shaken from the instant cremation of their comrades. Unfortunately, the Firewarriors got a few lucky shots in that claimed the lives of four guardsmen, and the Kroot, who could not assault, leveled their primitive guns as the valiant guardsmen and slew another five. The Devilfish soared up over a tower and using the height to its advantage, fired at the Chimera, incapacitating the cramped gunner. Finally, under the veil of invisibility, the cowardly stealth team and their gun drone allies killed the Left flank Anti-Tank squad under whithering plasma fire, cutting down shrub and soldier alike.

Captain Richardson grinned as the Tau feebly attempted to mount a resistance to the wave of Guardsmen flooding towards their deployment zone, but his grin turned to a mask of fury when he heard the shouts of "Retreat! There's too many of them!" and "Fall back!" The two squads that had rushed forward into cover only to come under fire were breaking and falling back. "Get back in line you traitors or I'll shoot you myself! He bellowed, his bleak upbringing on a garrison world had drilled discipline into his head, people said he had a Will of Iron.

Top of Turn Two

His words were enough to halt one of the squads in its tracks, but another disregarded his threats and continued running. Knowing that he had a battle to run, he shouted another threat of "If you make one more step with your backs towards the enemy! It will be the sky your backs are facing next, with a new eye to see out of!" That stopped the second squad in their tracks. He glanced venomously towards Lieutenant Jenkins, commander of that platoon, who only stood with his mouth agape at such a blatant disregard for discipline.

The two troops that had been falling back, managed to wheel around and fire back at the enemy. The one that was still in the forest continued pressing the Kroot, who lost several more of their kind. The one that had fled out of the forest took pot shots at the shimmering field of disguise the stealth suits wore, without success.

Lietenant Jenkins, trying to make up for his incompetence, fired all the weapons at his disposal at the Stealth suits. While the Lasguns and Missile found targets, the wretched armour of the suits prevented them from finding harm. The center squad continued shooting at the Kroot near the center, but still in the woods, taking out another few Kroot. The Chimera Stormtroopers, seeing their gunner was impaired, ordered a rush towards the Kroot in an attempt to frighten them into submission. The tank drove right into the forest, knocking back tree and Kroot alike, but they did not break, nor did they break after taking fire from the Guardsmen across the field. The Stormtroopers waited for the chance to attack, but did not disembark.

The three squads continued storming over the Knoll, taking shots at the Kroot and the Pathfinders. The Hellhound, having found a strategic point overlooking the top of the knoll, fired another stream of fiery death, killing another pathfinder. The remaining Right flank Lascannons, their position secure, fired at the Devilfish, although the Devilfishes erratic maneuvering made it difficult to pinpoint sensitive areas, one Lascannon bolt sliced straight through the engine reactor, detonating it and destroying the craft.

The Basilisk on the left flank, threatened by the approaching stealth suits, fired point blank on them, the shot went far, but still managed to kill four gun drones. The Basilisk on the right flank fired at the Hammerhead, attempting to disable it, but the shot, while hitting the vehicle, lacked sufficient force to do any lasting damage.

Bottom of Turn Two

Captain Richardson appraised his situation, although the Xeno Tau were showing significantly more backbone than in most fights, their squads were being whittled away by sustained imperial fire. The Captain even had remarkably low casualties. He was also informed the the recently destroyed Devilfish also employed complicated tracking equipment that was supposed to assist the Crisis suits coming into battle. Richardson swelled with pride, however, it was short lived as the screaming engines heralded incoming crisis suits. Two squads of two Crisis suits landed uncomfortably close to his position, the dust cloud that they kicked up obscured the view of most of the battlefield. He also heard two other touchdowns on the far right flank.

The Stealth suits moved on the Basilisk, showing its side armour with a hail of plasma, eventually a lucky shot glanced of the tread and into the ammo compartment and the Basilisk was destroyed in a flash of fire and smoke, replaced by a ruined shell. The Kroot moved up into Assault range, but the firewarriors fired at the squad and caused them to fall back among the uproar. The furthest left of the crisis suits fired impotently at Captain Richardson, but only managed to kill one of his staff. The other team of Crisis suits fired at the middle squad in cover and caused them to break and fall back as well. The team on the left flank in the forest resolutely refused to surrender and fired at the Crisis suits, bringing their Heavy Bolter to bear, they managed to blow out a leg of one suit, but it was still going. The retreating central squad shot at the team as well, and destroyed the one legged suit.

On the Right flank the battle was going better, but only marginally. The Crisis commander descended into the area and lit a Heavy Bolter team up, leaving only charred ruins. The center Kroot that had been rammed by the Chimera had filtered around to the rear exit to prevent escape, and the second Crisis Suit commander who had landed by the Pathfinders, fired Missile Pods at the side of the Chimera, on of the hits broke through its armour causing the stormtroopers to evacuate, only to be cut down by Kroot guns, and a subsequent shot destroyed the Chimera entirely. The Pathfinders continued to incompetently fire on the advancing Guardsmen.

Top of Turn Three

Captain Richardson was concerned, he was watching the left flank fall, with cried of "Retreat!" and "Fall back!" filling his ears. Using his superior skills he was able to stop both squads in their tracks, but they were quickly becoming surrounded. He decided it would be best to escape to the Right flank where reports indicated the battle was going better.

The furthest left squad continued to fire upon the Crisis suits managing to take down one of the suits, adding to the battlefield debris. As well, the squad in the forest managed to inflict another wound on the remaining suit threatening the commander. The central squad, which had stopped retreating near the edge of the battlezone, fired against the single suit, but was unable to score a hit. Captain Richardson himself fired at the Crisis suit as he fled past, but was unable to score any effective hits.

Lieutenant Jenkins watched in horror as the Stealth suits closed in on his position, and fired into the shimmering field, he spotted a few gun drones fall, but not enough. It seemed the Tau this fight were not willing to yield and inch.

On the Right Flank, The march forward faltered as the three squads all focused their fire on the Crisis commander, and even with the Support of the three lascannons, they were only able to deal one wound due to the hyper-stimulated nature of their commander, it was as if he was unable to feel pain. Hits that would wound a normal man were ignored by the commander.

The Hellhound fired at the pathfinders and killed another one of them, but they steadfastly refused to retreat. The single remaining Basilisk fired at the last known coordinates of the Hammerhead with the hope of taking it out of the fight. The shell was far and exploded off to the right ineffectively.

Bottom of Turn Three

The situation was readily falling from bad to worse. As the Stealth suits moved up, they cut down Lieutenant Jenkins and his squad where he stood, pumping so much fire into the forest there was nothing left but matchsticks and pink stains. The Single remaining Crisis suit fired at the Far left squad but only managed to kill one Guardsmen. However, the Carnivorous Kroot assaulted into them and wiped the squad out in short order, they moved up towards the Captain, he could see the lusty glint in their eyes and the blood on their fangs, they were after him next.

The firewarriors shot at the squad on the left flank in the forest and decimated the survivors, only the heavy bolter crew and the Sargent remained standing. The second crisis suit team moved between the Captain and his escape route, and then targeted the squad in the central forest, causing them to retreat again.

The Hammerhead moved out of cover and screamed off to support the right flank. It fired submunitions at an advancing squad of Guardsmen and wiped their existence off the side of the grassy knoll. Only Sargent Gerrard survived, stumbling dazed from the crater, however, he filled with blood rage and went storming off towards the enemy.

The Crisis Flamer Command Suit jetted over towards the remaining Anti-Tank Squad and incinerated two of the three lascannons, the third squad was horrified and could feel the heat off the licking flames, but remained steadfast to the Imperial cause, not retreating. The Crisis Missile Command Suit fired a volley of Missiles at the Hellhound and detonated the Promethium tanks in the rear, casing a massive fireball that killed a guardsmen in the forward squad. The Pathfinders finally got their bearing straight, killing several guardsmen on the far right squad, causing them to retreat.

Top of Turn Four

Captain Richardson continued to retreat, the central squad, which was retreating, managed to blast the Crisis suit that was blocking his path, but he did not make very much progress towards his objective. He attempted to rally his troops but found they were all trying to make the quickest escape from the battlefield, the left flank had essentially collapsed.

On the right flank, one surviving squad and Sargent Gerrard pressed forward, while one squad retreated. The middle squad fired at the Kroot while on the move and killed the Shaper. Without their slave drivers leadership, the squad quickly broke and fled. The second squad fired at the Pathfinders, but their shots fell short as they were unable to aim properly on the move, a desperate grenade yielded no result.

The Basilisk continued to fire on the Hammerhead but was unable hit the fast moving vehicle.

Bottom of Turn Four

On the Left Flank, the Stealth suits surged over and cut down the rest of the central squad in the forest, and the Crisis Suit and the firewarriors mopped up the last of the left flank squad in the forest. As well, Captain Richardson let out a Battlecry as the Kroot caught up with him. However, the cry was short lived as the fast reacting Kroot hounds quickly overcame him and dragged him down to the ground, feasting on his fast rotting corpse. His special issued Carapace armour had done him little good. The remaining staff were cut down in short order, the left flank was destroyed.

On the Right Flank, the Crisis Commander Flamer suit incinerated the retreating second squad, reducing them to ash. The Crisis Commander Missile suit shot at the rushing final squad, but did not faze them in the least. The Hammerhead shot at the Basilisk and scored a direct hit, but only managed to stun the crew.

Top of Turn Five

With his last chances to turn the tide of battle failing, Lieutenant Donaldson took control of the remnants of the force and moved up near the Lascannon. The Lascannon made a last stand and took a shot at the Hammerhead, the shot, which had to have been blessed by the Emperor himself, penetrated the magazine chamber and sent the Xeno ship flying in pieces in all directions. The Basilisk, which was unable to fire, was cranked into first gear and sent barreling off towards the enemy deployment zone to gather intel.

The final squad pressing forward was confronted by the Missile Commander. With the objective so plain in sight, they rushed the Commander and cut him down in short order. Tearing him socket from armoured socket, the Missile Commander was brought down trying to retreat.

Bottom of Turn Five

In the dying moments of the Battle, the Flamer Commander, who seemed impervious to pain, cremated Lieutenant Donaldson, his staff and the last remaining Lascannon in one well place arc of flame. As well, the surviving Pathfinders managed to find sights on the squad in the deployment zone cut into them, reducing their numbers to six and pinning them. The squad Sargent wanted to retreat but were unable to for fear of getting their brains blown out

Top of Turn Six

The Basilisk continued snorting towards the objective, and the pinned squad managed to shake off the fear and fire back at the Pathfinders, although unable to kill any.

Bottom of Turn Six

The Remaining Crisis commander, unable to reach the Basilisk to prevent it from moving any further, assessed his new intelligence streaming in from his other squads in the deployment zone. He knew that although his wounds were severe, he had won the day. The Pathfinders also cut down three of the holding Guardsmen, and once again got them to shove their heads in the sand, they were now in no condition to gather intelligence.

At the end of the day, mass casualties had been inflicted on both sides. Lucy Company was essentially wiped out, although post battle recovery units were able to salvage the two Basilisks and the Chimera, the Foul Tau Xeno's managed to keep two Crisis Suits, one squad of Kroot and one Crisis Commander in the Imperial Deployment zone, gathering much needed intelligence under the watchful eye of their depleted stealth suits.

The information gained was used in a lightning strike on the local resupply point, crippling operations on the main continent of the planet. Maintenance of Imperial Control seems unlikely at this point and Imperial Navy movements are indicating evacuations of the rest of the 412th Battalion.

Lessons Learned from this battle

Ian:
2+ Feel No Pain is really, really annoying
Tau have the same Leadership as Guardsmen, but they can upgrade it in much the same way (Bonding knives) so they don't always run away when you shoot at them
Kroot are squishy but really scary in close combat, especially Kroot Hounds
Stealth Suits are dumb, who makes a unit with a 3+ Save and you have to roll 2d6x3 and be within range to see them!?!
Basilisks can survive to Turn Six if you give your enemy something more important to shoot at

Geoff:
Basilisks have decent front armour, they don't fold like a house of cards the minute you point a gun at them
Guardsmen retreat a lot, but they also tend to recover a lot if they're within range of an officer, especially one with Iron Discipline.

The final Score was about 1152 Points for Geoff. It was the destruction of the Hammerhead that kept him from getting a Victorious Slaughter, he simply got a Crushing Victory instead, so I was happy. The Broken Down score was 2011 Points for Geoff (Because he killed most of my army, well all of it save one squad and a tank, but he only had one squad of Kroot and a handful of Crisis suits in the Deployment Zone, so he didn't get many victory points there.) and 859 Points for Me.

Oh God that was much longer than I originally planned it to be. I hope someone takes the time to read this. I enjoyed writing it!

Tuesday, July 15, 2008

Words of Destruction

Hey guys,
SO I have been thinking it over and have apted to make my own color scheme for my chaos marines. I want the army to be mine and only mine haha. This is just an idea of what I want them to be like. They will be called the "Words of Destruction" as I think this is a very cool name and makes them all biblical sounding. I found a slogan which I tweaked to make sense and sound cooler. Their slogan/introduction will be "These are the Words of Destruction, born of the red sands of Tallarn, poison unto themselves, set to prosper by the winds of time and torment." I like it anyways. THIS website gives a little history of Tallarn. It would make sense (I think) for this army to be a broken off part of the Iron Warriors. I would like to make a back story but would ask you guys for help :) ALso I made this which shows how I want them to look.


I wanted a bright color that made them look cool with contrasting dark colors.
ALso on their shoulders will be their insignia which I found online as a symbol of destruction.


It works out very well because the symbol also is a "W" obviously for "Words of Destruction". The only difference is that the symbol will be black so that it will fit well with the rest of the color scheme and stand out on their gold shoulder pads.

Lastly I just got my magnets in the mail so I will start building the rest of my army immediately. PLease let me know what you guys think. I like it alot and hope you do too but I want my army to be super cool so give me some CONSTRUCTIVE critizism (*cough* mike *cough*). I put in alot of time to make sure this would make sense and also look wicked. You guys are to make sure it paid off haha.

Peace out, Miss ya all.
Justin
- Bringing Sexy Back

salamanders in 5th

so, ummmm, yeah, I was looking on warseer at some of the rumers for the new marine codex. what they're saying about the new salamanders special character is nuts, even though he's 200pts+

-crazy-ass gauntlet that fires as a twin linked hvy flamer and counts as a CC weapon
-some kinda salamander hide cloak, not sure what it does, but its prolly akin to the adamantine mantle (ignore instant death) or gives him a better save, maybe even +1T
-a power spear that gives him +2S
-from what I gathered, the space marines are losing chapter traits, but gaining something like doctrines, called combat tactics, and this guy gives you the salamander themed ones for free
-all flamers and melta weapons in the army become twin linked for free
-all thunder hammers are master crafted for free

hopefully this stuff is true, it makes me smile a lot

Tuesday, July 8, 2008

Daemon Hunters VS The Tau Empires Dragoon Caste

So yea me and scott finally got our game in on Sunday 1000pts.

We really do fail at setting up though the first game we had the table set up backwards with our armies starting 8 feet away from each other thats not what im writing about thought. Anyway after we finished that game we set up right and had a duel.

Dragoon Caste

2x12 Fire Worrior Squads with Drones(8)

1x Xv88 Broudside Battlesuit with Marker drones(2)

1x Xv8 Crisis Battlesuit Commander with Bodyguard squad(2 crisis suits)



Daemon Hunters(scott i hate you for this lol)

1x Land raider

1x10 Grey Knight squad

1x Assassin

1x10 Storm Tropper squad

1x Grey Knight Grandmaster

1x Modle I cant remember the name of lol



Turn 1

Scott gets first turn moves his land raider, grey knight, storm troppers, grandmaster, and the other modle 6" forward he shots and is out of range with everything.

My move 2x fire warroir squads move twards cover to be safe(scary land raider) My crisis suits move up the broudside moves twards cover. In the assult phase i move the addional 6" move with my crisis suits



Turn 2

Scott moves everything up except his assassin and attemps to shoot again he get his heavy bolter and 1 lascannon shot in on my fire warroir squad he only kills to drones

I move my 2 squads of fire warriors into cover, the Xv88 and crisis suits as well. I shoot at his modle i cant remember the name of and kill it.



Turn 3

Scott moves everything up yet again( i see a patteren in his movement). He shoots yet again with that damn land raider and shoots at the squad of fire worroirs who are thankfully behind cover( yay for cover saves) i make all but one cover save He also shoots with his grand master at my crisis suits me hits them once with his storm bolter but i make the armour save.

I dont move anything this turn because tau are not the best at moveing and shooting so i start od by shooting at his grey knights who i can see even with the fog that they bring with them everywere like a carry on bag i blast 12 pulse rifle shots into them i hit with 9 then wounded 7 and killed 5 but the cursed things are fearless so they dont run. I shoot at the grand master with my 3 plasma rifles and 2 fusion blasters and my cyclic ion blaster it doesnt matter what the hell i shot at it with my one fusion blaster and one plasma rifle missed along with the ion blaster failing to wound damn str 3 gun, anyway he get 3 4+ invuln saves and he pull 2 sixs and a five out of his ass the damn thing lived. Assult Phase i move my crisis suits back out of cover but still behind it



Turn 4

Yet again scott moves everthing up and shoots with his land raider at my fire warroirs killing only one yet again next his grey knights are finally in range with their strormbloters he opens up with four of them the fith one was out of range he get 8 shots at my fire warroir squad and kills 3 of them (Yay 25% casulties) For those who dont know about tau they almost always run but my Dragoon Caste got epic courage with double 1's and didnt run.

I can now see his storm troppers yay I move my crisis suits to engage horraw for ap 4 assult 2 missle pods i rocker 6 shots into his squad of 10 and kill four then my fire worrior squad fires into his storm troppers again with 4 drone carbine and 5 pules carbine then 7 pules rifle shots i widdle his storm troopers down to 1 he runs lol yay.



Turn 5/6 I think I missed a trun?

Everything moves up for scott he attempts to shoot with the land raider at my crisis suits but they are behinde cover enought that he cant see them(sigh of relif) The grey knights then shoot into my fire warriors again but i make another miracle roll af cover saves Scotts assassin then shots a hyper turbo Ap round thing i at my crisis suit commander but he fails. Scott figures the games over but he forgets he had first trun and i move my broudside out of cover and shot and miss not once but swice with the twin linked rail guns !#%&

Monday, July 7, 2008

daemonhunters VS the tau empire

pat, even though you asked me to report on our game(s) on sunday, after some thought I think you should do it. being a fairly new player, I think reflecting on the game like that will help you quite a bit, you might find some holes in your/my tactics to change/take advantage of, or just get a new look at your army. you shouldn't worry too much about making it sound epic or anything, just try and be as accurate as possible (what units did what, in general, you obviously don't have to be like "on turn 5 scott's grey knights moved 5.7" and shot 10 storm bolter shots at my fire warriors, hitting 8, wounding 7 and I failed 3 armor saves, then rolled a 5 for losing 25% casualties and didn't run blah blah blah"), if you miss anything I'll fill in the blanks for everyone, assuming I can remember.

Mike vs Justin 1500 points battle report

Necrons:
2x10 warriors
2x5 immortals
2x3 destroyers
1x4 destroyers
The Nightbringer

Chaos Marines
2x10 plague marines (one with rhino)
2x2 obliterators
2x10 raptors
Typhus

It was a dark day as smoke and fog billowed over the battlefield. Despite the large area the two opposing armies sat across from each other in relative proximity. Both armies were there to scavenge four precious items which lay among the ruined area.

The Necrons strode forth opening fire managing to kill 3 raptors and stun the rhino filled with plague marines. The Nightbringer moved towards the bulk of the enemy.

Infuriated both squads of raptors charged forward. One even flew right into a building in its haste to see blood suffering zero casualties. The rhino drove forward releasing the disgusting marines inside to open fire on the immortal squad near them killing one. The obliterators all opened fire on the Nightbringer but all failed to hit, possibly from lack of torsos to stabilize their aim.

Falling back some from the plague marines the immortals fired back killing one. Another died with help from a squad of destroyers. With the threat of the raptors bearing down on them two squads of destroyers, a unit of warriors and a unit of immortals all opened fire managing to kill another 4 raptors causing the remaining 3 to flee in terror at such fire power. The Nightbringer fired an arc of lightening at the obliterators splattering one into pieces.

Attempting to avenge their allies the remaining raptor squad charged forth into the unit of immortals that had foolishly moved too close felling one only to see it rise back up. The plague marine squad moved toward a unit of warriors having its transport shield them from further shooting from the destroyer and immortal units. They opened fire on the warriors killing one but it just repaired itself. Typhus and his squad of plague marines were slowly advancing through a building unable to move very fast through the debris. The obliterators fired on the warriors but only managed to vaporize a few trees.

Frustrated the destroyer squad opened fire on the rhino blocking their line of sight to the marines turning it into a smoking wreck. The warriors fired on the marines managing to wound one before watching with glee as the shot bypassed its armour and feel no pain. The Nightbringer charged into battle with the raptor squad slaughtering four of them. The raptors unable to harm the living metal god attacked the immortals finishing off two of them. The immortals attacked back managing to kill yet another marine. The raptors fled combat managing to escape.

The plague marines ignored the deaths of the rhino crew as they ran at the warriors guns blazing. For the rest of the battle the marines lost not a single man as they constantly slew warriors only to have them stand to fight again. By the end the warriors managed to remain at a precarious 5 denying any points to the enemy. The raptors turned around and charged into the other warrior squad which too fought until the final hours just to die under the metal claws but not until killing 3 warriors.

The Nightbringer set its sights on the juicy squad of plague marines escorting Typhus devouring six of them in one round of combat. Typhus though a powerful psyker could do nothing to stop such an immense being.

Everything was locked in combat save the destroyers who hid themselves from the powerful obliterators. One squad did not hide well enough as it was blasted apart by plasma cannon fire.
The Nightbringer continued eating through the helpless plague marines.

The warrior units and immortal unit were all locked in fierce combat with the other plague marines and the slowly diminishing raptor squad. The Nightbringer set his sights on a much tastier target as he supped well on the now deceased Typhus.

The obliterators could not help but feel left out as their guns were silent as they watched the combat take place with no enemies to shoot at.

The Nightbringer finally finished off the last of the plague marine squad and moved menacingly towards the obliterators. The raptor squad had dwindled down to 2 marines who were cut down as they attempted to flee. The remaining destroyer squads sped from cover to contest two of the precious loot that the two armies had fought so hard for.

Not wanting to share the loot, the obliterators rapid fired their twin-linked plasma guns into the destroyers. One squad was blown to shards of metal as an obliterator was wounded by his own gun. The other squad managed to survive by mere inches, though one destroyer was lost, which let them deny the opposition precious points turning what could have been a tie into a solid victory for the metal tide of machines.

Final Score: Not sure but about 450 points more for Necrons, which would have been a tie if Justin had rolled more than a 1 to wound another destroyer.

Justins Army/Terrain Progress

Hey guys,
So I have been slowly choppin away at putting my army together and priming it. The most progress I ave made is definately with my terrain as I am ordering magnets for my guys arms so they are on hold for now. I have 8 pieces of terrain in the works:
- Building
- Hill with altar/artifact
- 3 razor wires (all done)
- Park area with fountain
- Chaos Sacrificial Altar
- Fortification

Because I know u all love pics here are some of everything of mine.
















So yeah, there it all is, I especially like my building and razor wires. Next things I build are goin to be 3 more buildings and a few tank traps so that I will have a solid amount for city fights and also a diverse amount of terrain. Who needs GW when u have me eh? haha, atleast when there is tournies at gw we can still play :)
Later guys.
Justin
PS: Come this weekend!!

Mike's Painting Progress

In painting news my army is slowly becoming painted.

My two other Monoliths have been slowly gaining a red to them.
My warriors have been getting blood red, gold, and green on them. I also have a few completely done. It takes a while to cover up all the mistakes/paint brush mishaps.

That's all that's new but that's a lot of warriors.