1700 PTS
SPACE MARINE (Salamander 2nd Company) vs IMPERIAL GUARD (177th Regiment)
SPACE MARINE LIST
1 LIBRARIAN TERMINATOR
2 SQUADS TACTICAL MARINES
1 DEVESTATOR SQUAD
1 TERMINATOR SQUAD
1 VINDICATOR
1 VENERABLE DREADNAUGHT
IMPERIAL GUARD LIST
COMMAND PLATOON
1 HQ SQUAD
2 HEAVY WEAPONS SUPPORT SQUADS/anti tank/fire support
1 SPECIAL WEAPONS SQUAD/sniper rifles
4 COMMISARS
INFANTRY PLATOON
1 COMMAND SQUAD/special weapon
2 INFANTRY SQUADS/special weapon
1 MECHANIZED SQUAD/chimera
ELITE
1 KASRKIN STORMTROOPER SQUAD
ARMOUR
2 LEMAN RUSS
1 DEMOLISHER
Urban Enviornment/Zone control
well this game proved that im still learnig the intracises of this great game we all love and are addicted to.
The battle itself took place in a burned out city. my forces depolyed on the eastern side while intelligence reported that a small marine detachment had taken up position directly in front of us. after the harsh lesson i learned earlier in the week i decided to group my infantry together. i also brought along a little surprise. Tanks. although they cost quite a bit of points, there "left and right hooks" really brought it to the astrates. this was evident in the first turn when a garissoned devestator squad was reduced from 10 to 4 with one well placed battle cannon shot.
then came the biggest shock of all. when all seemed in my army's grasp there was a crackle in the sky and beautiful streak fell from the sky, 3 to be exact, and landed with a crash on our flanks. when the dust cleared great, giant warriors were there. the marines had deepstriked. i was understandably nervous when 2 tactical squads and a venerable dreadnaught were suddenly in our flanks. my mechanized squad was the first to fall leaving my chimera. than my turn came. i through my armour in to reverse and fired at the tactical squad to no avail, only succeding i wasting critical ammo on "crater creation". one of my guardsmen squads with a grenade launcher and my commisars laspistol manged to keep the dreadnaught at bay making it unable to shoot.
my guardsmen stood there ground admiraly. unlike the first game when the broke and ran the stood a fought to the bitter end. they won the most leadership tests and morale checks i have ever seen. the aggression showed through when they charged an over zealous librarian in terminator armour, who thought my men would cower at the mere sight of him. the proved him greatly wrong when they quite simply annihalted him. then on the other side of the battle my chimera exacted some vengence on a squad of 5 terminators who smelt blood in the air and decided to take advantage. well with all guns firing my chimera made short work of 2 of them. the game went to turn 4, because the store closed. we called it a draw.
it was a good night. i learnt some new tactics and rules with guard, aswell as made a new friend who is also in the army.
well boys taker easy hopefuly you will post to this one
JMS
Friday, September 5, 2008
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2 comments:
best way to deal with marines: leman russ. though that's my answer to everything.
it seems that you are learning strategy rather quickly which is good cause guard are so customizable. cant wait to meet ya in a few weeks btw
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