Points: 1500
Mission: Capture and Control
Deployment: Pitched Battle
Necron List:
The Deceiver
2x 10 Warriors
3x 4 Destroyers
Monolith
Marine List:
Vulkan He'Stan
Ironclad Dreadnaught (heavy flamer, meltagun, 2x HK missiles, drop pod)
5 Assault Terminators (thunder hammers and storm shields)
3x 10 Tactical Marines (power weapon, missile launcher, flamer, rhino)
Land Raider
Scott won the roll off but opted for me to go first which I happily did. He failed to seize the initiative. Here's the how the board looked first turn.
Necron Turn 1:
The Monolith and The C'tan both moved straight forward unsure of where to go. The warriors all stayed put. The D1 destroyers moved behind warriors W1 for the cover firing on rhino 2 stunning it. The D2 destroyers fired on rhino 3 wrecking it. The D3 destroyers fired on the Land Raider stunning it as well. The Deceiver tried to make Vulkan run but didn't get anyone to that game. The particle whip killed a single marine from CS 3.
Marine Turn 1:
The only rhino that could move charged forward 12" along the board edge and popped smoke. CS4,5,6 all moved farther forward in their ruin with CS6 reaching the top. Vulkan moved and ran forward. The land raider damaged a D3 destroyer with its heavy bolter. CS3 walked forward into a forest.
Necron Turn 2:
WBB rolls: the D3 destroyer and both warriors failed. Only 1 D1 destroyer repaired itself.
The C'tan moved and ran forward again failing to make the CS3 marines run. The D2 destroyers unloaded on them as well killing off 2 of them. The D3 destroyers moved very close to the land raider and only shook it.
Marine Turn 2:
On the other side of the board the two combat squads in rhinos drove forward and hoped out firing at the destroyers and warriors damaging one in each unit. Vulkan continued to move forward.
Necron Turn 3:
WBB: the destroyer repaired itself while the warrior just laid there
The two remaining destroyer units backed up firing into CS6 killing the remaining 3 marines and into CS2 killing the sarge.
Marine Turn 3:
The land raider moved closer to my objective. Vulkan kept moving closer to my table edge. The CS1 and CS2 hopped back into their rhinos. CS1 heading towards the destroyers. CS2 retreating to his objective. The sarge from CS3 assults my warrior squad killing none before failing 3 armour saves. Nothing was injured during the shooting phase at all. The Deceiver kills another 2 terminators while taking a single wound back.
Necron Turn 4:
The Monolith tank shocks Vulkan who fails his ld check and starts running for the board edge. The W1 warriors begin running up the wall to the marine objective. The other warriors fired on the land raider failing to get a single glance. The C'tan eats the two remaining terminators and takes another wound, consolidating towards the land raider.
The D1 unit wrecked CS1's rhino. The Monolith fired its whip into the grouped up marines in the ruins killing a couple more.
Marine Turn 4:
Necron Turn 5:
Fearing it may be my last turn I rapid fire on the land raider with 10 gauss flayers managing to immobilize it and take off a lascannon. The Deceiver moves in to destroy it in the only explosion of the game taking 3 warriors with it.
Marine Turn 5:
Necron Turn 6:
The warriors warp through the Monolith after it moves up against the ruin. They then run upstairs. The Monolith fires into the marines killing a bunch of them, leaving 3 marines all in different squads. The Deceiver keeps trying to get close enough to deceive someone but never does anything the rest of the game. At this point Scott is left with 3 Marines all in different units
Marines Turn 6:
CS2 manage to rally this turn. Vulkan also continues to run but manages to fire on the D2 destroyers escorting him off the board killing two. The remaining two fail their ld and run 10 inches. The drop pod fires on the other destroyers killing 1 of them.
Necrons Turn 7:
WBB: the D2 destroyers both get back up and regroup but the D1 destroyer stays down.
The destroyers fire on the CS2 marines killing 1 who then finish running off the board. The other destroyers fire on the rhino but fail to do anything to it. The Monolith fires on the marines in the ruin killing another 2 of them leaving a single marine alive. The warriors run to get close to the objective contesting it.
Marines Turn 7:
The game ends as a draw 1-1.
Marines left standing: Vulkan, a single marine, a rhino without a weapon, a drop pod.
Necrons left standing: Deceiver, 10 warriors, 7 destroyers, the Monolith.
It was a ridiculous ending with Scott pulling a draw out of his ass. Vulkan was more influential than I thought. He lured the C'tan away from the termies for the first 2 turns. He let all his flamers wound me a lot more often. And in the last turn he turned the whole battle. The 2 destroyer squads killed a lot more marines than I thought they would. The warriors seemed like they were there for show. The c'tan saved my objective from 450 points of death. The monolith slowly killed a lot of guys as well.